﻿using System;
using System.Collections.Generic;
using System.Text;

namespace GDModel.Model.Entity
{
    /// <summary>
    /// NPC
    /// </summary>
    public class NPC : Role
    {
        private int m_npcid;
        /// <summary>
        /// NPC id
        /// </summary>
        public int Npcid
        {
            get { return m_npcid; }
            set { m_npcid = value; }
        }

        private NPCProfession m_profession;
        /// <summary>
        /// NPC类型
        /// </summary>
        public NPCProfession Profession
        {
            get { return m_profession; }
            set { m_profession = value; }
        }

        private NPCState m_state;
        /// <summary>
        /// NPC状态
        /// </summary>
        public NPCState State
        {
            get { return m_state; }
            set { m_state = value; }
        }    
    }
}
